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Creating a "trouble on a glowing sea"

CG-Hi guys,

I am very exiting to show you my latest tutorial about making this scene:

In this article you will discover how to create the boat and the cans. In the next part you will learn how to create a glowing sea. That part will be covered by Blendmaster.

Before we start you need the following things:

1. Textures/Startup file: Here

2. PBR shader: I used this one. But every PBR shader will work. In this tutorial i used this one.

Everything set? lets jump right into it!

Step 1: Blocking the basic shape

So the first thing we do is adding in a torus. Set the Z rotation in the panel on the left on 22.5. You only need 8 major segments and 10 minor.

Step 2: Blocking the basic shape

Then you add 4 edge loops.

Step 3: Blocking the basic shape

After that you fill up 2 vertices using the short-cut F and subdivide it. Now you are able to fill up a triangle.

Step 3: Blocking the basic shape

Then you can delete 4/3 of the torus. Then you go to edit mode and press Ctrl A and apply the rotation. Now you can add a mirror modifier and check the Y and the X


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